I don't know how you feel, but recently the mainnet meme has been flying wildly, yet it's very hard to make money. The rhythm is completely different from the previous mainnet. Although Dragon One broke 200 million, it seems that besides Dragon One, a PVE version suddenly appeared. Everyone is driven by emotions—sometimes the mascot beta, sometimes old coins rebooting, sometimes a new narrative reopening—but the results are all similar: slow development, slow release, then the next one. The profit-making effect is too poor.

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