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Hard Drive Savior: Sony Patent Exploration Reduces 100GB Game Space Usage to 100MB
IT House February 13 News, gaming media tech4gamers published a blog yesterday (February 12) analyzing the World Intellectual Property Organization (WIPO) public list and discovering that Sony has been granted a new patent. This patent could enable game size reduction from around 100GB to approximately 100MB through streaming resources.
IT House notes: The patent is titled “Asset Streaming System and Method,” which changes the way game data is called, balancing local downloads and cloud hosting to significantly reduce the hard drive burden for players.
The core of this patent is that local downloaded files include the launcher and key game logic files, while high-fidelity assets like textures and audio, which take up a lot of space, are streamed in real-time over the network to the player’s device. For players, this means only downloading a 100MB “core package” to enjoy a large 100GB AAA game.
To address the persistent issue of cloud gaming latency, the patent states that since core logic files (Executables) and technical data run directly on the local system, player commands do not need to travel to the cloud, preventing input lag or frame rate drops.
For scenarios with unstable network connections, Sony has also designed redundancy solutions. When network conditions are poor, the system automatically reduces the quality of streamed assets, lowering visual fidelity but avoiding stuttering; if the connection is completely lost, the game can continue running using pre-downloaded or built-in low-quality textures. This means network fluctuations only affect visual quality, not causing game interruptions or unplayable situations like traditional cloud gaming.