The blockchain gaming ecosystem is ushering in new developments. Animoca Brands recently announced the successful acquisition of digital collectibles and game developer SOMO, planning to accelerate SOMO's multi-platform expansion and community growth through this integration. SOMO holds several game product matrices, with the core focus on upgrading digital collectibles from mere collectibles to truly playable, live-streamable, and exchangeable assets. This approach actually points to a new stage of NFT gamification—shifting from static ownership to dynamic participation. In the current quest for innovative breakthroughs in blockchain games, such integrations may offer new gameplay ideas for the ecosystem.

View Original
This page may contain third-party content, which is provided for information purposes only (not representations/warranties) and should not be considered as an endorsement of its views by Gate, nor as financial or professional advice. See Disclaimer for details.
  • Reward
  • 6
  • Repost
  • Share
Comment
0/400
ImpermanentSagevip
· 01-16 04:40
Animoca is on a buying spree again, this time with SOMO. Playable NFTs sound good, but can they really circulate? The term "dynamic participation" sounds sexy, but in reality? Still the same old shell. How's SOMO's game matrix? Haven't heard of it. From collection to playability, the theory is very promising, but it all depends on how the community is activated later. Integration is easy, but retaining players is difficult. How well does Animoca do in this regard? NFT assets that can be live-streamed? The idea is interesting, but how much hype is involved? Another round of mergers and acquisitions. Could it be another new way to cut leeks?
View OriginalReply0
MindsetExpandervip
· 01-15 15:06
Animoca is starting to stock up again, and with this scale... Whether those few SOMO products can truly come to life remains a question mark.
View OriginalReply0
WenMoon42vip
· 01-14 11:51
Dynamic participation sounds good in theory, but I don't know what it will actually look like in practice. Whether SOMO's several products are truly effective is the real point to watch. The key is whether they can survive past next year after integration. NFT gamification again... these big companies ultimately need to make money, not just tell stories. Animoca's acquisition activities are quite frequent; let's wait and see if they can produce a hit this time. It sounds nice, but neither liquidity nor gameplay experience are easy to develop. It feels like blockchain games are still in the exploratory stage; I can't tell if this move is a key step.
View OriginalReply0
MemeCoinSavantvip
· 01-14 11:34
ngl, animoca's moving pieces like it's 4d chess but we've seen this playbook before... static to dynamic participation sounds good on paper tho 👀
Reply0
MysteriousZhangvip
· 01-14 11:33
Animoca is back to buying and acquiring, can SOMO turn things around this time? Feels like the same old tricks.
View OriginalReply0
SatoshiChallengervip
· 01-14 11:27
The data shows that for the previous projects labeled as "new phase," player retention rate dropped to 3% after six months [cold laugh]
View OriginalReply0
  • Pin

Trade Crypto Anywhere Anytime
qrCode
Scan to download Gate App
Community
  • 简体中文
  • English
  • Tiếng Việt
  • 繁體中文
  • Español
  • Русский
  • Français (Afrique)
  • Português (Portugal)
  • Bahasa Indonesia
  • 日本語
  • بالعربية
  • Українська
  • Português (Brasil)