Some time ago, our guild planned an on-chain incentive event, but we almost got tripped up by Gas costs. The plan was actually pretty simple—players could earn token rewards by completing specified tasks in the game. But when it came time to submit each player's progress data to the chain for verification, we were stunned: the cost of verifying once was almost as much as the reward itself.



This failure got me thinking—how do those large gaming guilds enable thousands or even tens of thousands of players to participate in on-chain tasks at the same time, while keeping the costs down? After some research, I realized they never intended to put all in-game data on-chain in the first place.

The core idea can be summed up in eight words: off-chain computation, on-chain proof.

Let me give an example—the game server is like a teacher grading exams, recording details such as how long you took to answer and whether your answers were correct. The traditional approach is like uploading the entire exam room’s surveillance footage to the internet. Sure, it’s transparent, but the bandwidth and storage costs will drive you crazy.

What’s the smart way? After grading, the teacher only submits your final report card and a few key proofs (like your signed answer sheet) on-chain. The chain only verifies these streamlined proofs for validity, ignoring the details in between. This way, the outcome remains trustworthy, but the interaction cost is slashed to a fraction.

For regular players, this approach is completely seamless—you can play as usual and still get your rewards. But for builders, this is a truly viable Web3 gaming infrastructure solution. Of course, the security of the off-chain components and the trustworthiness of the servers are still ongoing risks that need to be closely monitored.
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rekt_but_vibingvip
· 38m ago
Ha, so this is the reason we got hit by gas fees last time. Turns out they had already figured it out. Off-chain computation and on-chain proof sounds simple, but in practice you still have to trust the server. How do you make sure it doesn't rug in this part? Large rewards probably need to be put on-chain in batches; otherwise, it's another huge loss. Wow, now I finally understand how those big guilds manage to survive. They've optimized costs to the max. The core is still batch processing; single verification is really crazy. This solution is a lifesaver for small guilds; otherwise, they simply couldn't afford to play.
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ImpermanentLossFanvip
· 10h ago
I've been burned by gas fees before too, it's really crazy. But this idea of off-chain computation is indeed smart—you just have to keep a close eye on the servers.
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Degen4Breakfastvip
· 12-05 16:47
Off-chain computation with on-chain proof—this is the right way to do it.
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SchrodingerAirdropvip
· 12-05 16:45
The division of labor between off-chain and on-chain is truly brilliant; saving gas really means saving money.
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SighingCashiervip
· 12-05 16:45
This is the right approach; separating off-chain and on-chain should have been done this way all along.
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nft_widowvip
· 12-05 16:45
Seriously, gas fees are just too painful. I almost did all that work for nothing for an event. The idea of off-chain computation is really smart—otherwise, it just wouldn't work. To put it nicely, it's optimization. To put it bluntly, isn't it still just a trust game? That's why I've always felt that on-chain games are still a long way from mass adoption. Decentralization and cost are always a trade-off; you can't have both. But then again, the off-chain operations have to be really strict, or else people will get screwed. If you look at the reliable guilds, they all do it this way—pretty pragmatic.
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StealthDeployervip
· 12-05 16:32
I’ve been using this approach for a long time. Separating on-chain and off-chain is truly a lifeline; otherwise, small guilds would have gone bankrupt long ago.
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GasFeeGazervip
· 12-05 16:32
This is a pragmatic solution; it's not necessary to put everything on-chain, right?
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